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Story Design: The Romance

How can you add more conflict and characterization to your love story?

Story Design Volume 14 – A romance plot features the protagonist falling in love with a supporting character or even a co-protagonist. The antagonist doesn’t want this to happen, and conspires to keep the lover apart. There is often some misunderstanding or miscommunication that creates a rift in the relationship. Throughout the story the protagonist must overcome obstacles to finally be together with their one true love and live happily ever after.

Examples of the romance plot include Cyrano de Bergerac, Pride and Prejudice, The Time Traveler’s Wife, Tristan and Isolde, and Wuthering Heights.

Story Design: The Romance covers all of the elements you need to prepare in order to tell a love story. It’s based on concepts explored in Story Structure for Writers and Roleplayers, also published by Dancing Light Press. It’s a big book that goes into greater detail on how to get the most out of the three-act structure, as well as developing a three-phase series (campaign, if you prefer) with a clear beginning, middle, and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster, get treasure, repeat (not that there’s anything wrong with that), it is worth looking into.

Go to DriveThruRPG and click on Full-size Preview to read the first few pages for free!

Story Design: Coming of Age

How can you add more character focus and a slice of life to your adventures?

Story Design Volume 13 – In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn to live alone after a long relationship, or discover how to function without some resource no longer available to them. By the end of a coming of age story, the protagonist has mastered some aspect of their life, taken control of their destiny, and come fully into their own.

Examples of the coming of age plot include Great Expectations, Huckleberry Finn, Jane Eyre, To Kill a Mockingbird, and A Portrait of the Artist as a Young Man.

Story Design: Coming of Age covers all of the elements you need to prepare in order to tell a maturation story. It’s based on concepts explored in Story Structure for Writers and Roleplayers, also published by Dancing Light Press. It’s a big book that goes into greater detail on how to get the most out of the three-act structure, as well as developing a three-phase series (campaign, if you prefer) with a clear beginning, middle, and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster, get treasure, repeat (not that there’s anything wrong with that), it is worth looking into.

Go to DriveThruRPG and click on Full-size Preview to read the first few pages for free!

Happy National Science Fiction Day!

Happy National Science Fiction Day!

Take 20% off our Genre Structure titles for readers, creative writers, and tabletop roleplayers!
Not only our best selling Science Fiction Stories, but Fantasy Stories and Horror Stories as well!

National Science Fiction Day is unofficially celebrated by many science fiction fans in the United States on January 2, a date that was chosen to correspond with the official birthdate of famed science fiction writer Isaac Asimov. [Wikipedia]

Happy Public Domain Day

Happy Public Domain Day!

To celebrate the ability to recycle, remix, and re-imagine classic works, you can save 50% on the Sherlock Holmes: A Study in Storytelling bundle! Three canonical Sherlock Holmes tales, deconstructed for use in your original fiction or roleplaying game adventures! Any genre! Any setting! Learn how to take public domain works and make them your own!

Public Domain Day is an observance of when copyrights expire and works enter into the public domain. This legal transition of copyright works into the public domain usually happens every year on 1 January based on the individual copyright laws of each country. [Wikipedia]

Bring New Life to Old Games for the New Year!

 

Bring New Life to Old Games for the New Year!

Are things getting stale with your favorite game? Feeling burned out and bored? Adding new monsters just not cutting it anymore?

  • Building Characters – Electrum Best Seller! Explore the goals and motivations of player characters and antagonists!
  • Setting Design – Electrum Best Seller! Get the most fun and excitement out of published and homebrewed settings!
  • Story Structure – Silver Best Seller! Create solid adventures and tweak published adventures to suit your needs!

All three of these best selling titles are 20% off for the New Year!

Dancing Lights Press is a small press publisher specializing in helping people discover and explore their own creativity. Our mission is to provide the world with simple and effective processes and techniques that encourage people to try their hand at telling stories, and to help all writers become better at their craft.

Story Design: The Change

How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures?

Story Design Volume 12 – In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed with terminal illness. It can be a good yet scary thing, perhaps moving to a strange new place or winning the lottery. The change can be a physical transformation, such as gaining superpowers. The change might simply be a realization or shift in awareness, like discovering that wizards exist and you’re one of them. The focus is on the process coming to grips with the upheaval in the protagonist’s life, and settling into a new status quo.’

Examples of the change plot include The Catcher in the Rye, The Last Picture Show, My Fair Lady, The Paper Chase, Red Badge of Courage, and Straw Dogs.

Story Design: The Change covers all of the elements you need to prepare in order to tell a transformation story. It’s based on concepts explored in Story Structure for Writers and Roleplayers, also published by Dancing Light Press. It’s a big book that goes into greater detail on how to get the most out of the three-act structure, as well as developing a three-phase series (campaign, if you prefer) with a clear beginning, middle, and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster, get treasure, repeat (not that there’s anything wrong with that), it is worth looking into.

Go to DriveThruRPG and click on Full-size Preview to read the first few pages for free!


Product Information

Publisher: Dancing Lights Press
Author: Berin Kinsman
Rule System(s): Any system / system-agnostic
Pages: 22
Publisher Stock# RWR1622
Formats: PDF, EPUB, Kindle (MOBI)
Availability: DriveThruRPG, Amazon

Dancing Lights Press is a small press publisher specializing in helping people discover and explore their own creativity. Our mission is to provide the world with simple and effective processes and techniques that encourage people to try their hand at telling stories, and to help all writers become better at their craft.

Story Design: The Curse

How can you add more character-driven action and a sense of alienation to your metamorphosis adventures?

Story Design Volume 11 – In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result of the antagonist’s need for justice, the protagonist is physically changed somehow. This does not have to be a literal curse; the changes can be the result of magic, medical experimentation, genetic manipulation, poison, radiation, or whatever else fits the genre, time, and place. The changes may offer some advantages, but they also bring significant drawbacks, and the protagonist will want the effects to be reversed.

Examples of the curse plot include Beauty and the Beast, District 9, The Fly, The Metamorphosis, Pinocchio, Thinner, and The Wolfman.

Story Design: The Curse covers all of the elements you need to prepare in order to tell a metamorphosis story. It’s based on concepts explored in Story Structure for Writers and Roleplayers, also published by Dancing Light Press. It’s a big book that goes into greater detail on how to get the most out of the three-act structure, as well as developing a three-phase series (campaign, if you prefer) with a clear beginning, middle, and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster, get treasure, repeat (not that there’s anything wrong with that), it is worth looking into.

Go to DriveThruRPG and click on Full-size Preview to read the first few pages for free!


Product Information

Publisher: Dancing Lights Press
Author: Berin Kinsman
Rule System(s): Any system / system-agnostic
Pages: 20
Publisher Stock# RWR1621
Formats: PDF, EPUB, Kindle (MOBI)
Availability: DriveThruRPG, Amazon

Dancing Lights Press is a small press publisher specializing in helping people discover and explore their own creativity. Our mission is to provide the world with simple and effective processes and techniques that encourage people to try their hand at telling stories, and to help all writers become better at their craft.

Story Design: Dark Horse is now a Silver Best Seller

Story Design: Dark Horse has attained the rank of Silver Best Seller at DriveThruRPG, the largest RPG download store.

Metal Legend icons are rough indicators of a tabletop roleplaying product’s sales level at the site. This is similar to the music recording sales certification is a system of certifying that a music recording has shipped or sold a certain number of copies. Less than 10% of titles ever reach Silver Best Seller status.

Story Design Volume 9 – In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become successful and respected.

Examples of the dark horse plot include Cinderella, Forrest Gump, The Hunger Games, One Flew Over the Cuckoo’s Nest, and Rocky.

DriveThruRPG is the largest online marketplace devoted to RPG and RPG-related materials. Thousands of publishers from big names such as Wizards of the Coast and White Wolf Publishing to our industry’s many talented small press innovators have come together to list over ten thousand roleplaying titles.

Dancing Lights Press is a small press publisher specializing in helping people discover and explore their own creativity. Our mission is to provide the world with simple and effective processes and techniques that encourage people to try their hand at telling stories, and to help all writers become better at their craft.

Roleplaying Emotion is now a Silver Best Seller

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Roleplaying Emotion has attained the rank of Silver Best Seller at DriveThruRPG, the largest RPG download store.

Metal Legend icons are rough indicators of a tabletop roleplaying product’s sales level at the site. This is similar to the music recording sales certification is a system of certifying that a music recording has shipped or sold a certain number of copies. Less than 10% of products on DriveThruRPG ever reach Silver Best Seller status. Most Dancing Lights Press titles do so within the first week of release.

Roleplaying Emotion helps you to understand the character’s emotions within the context of the story goal, their personal goals, and their motivations. When this are going well, the character will express things like affection, contentment, happiness, hope, and respect. When things go poorly, they’ll express anger, disgust, fear, sadness, and shame.

is the largest online marketplace devoted to RPG and RPG-related materials. Thousands of publishers from big names such as Wizards of the Coast and White Wolf Publishing to our industry’s many talented small press innovators have come together to list over ten thousand roleplaying titles.

Dancing Lights Press is a small press publisher specializing in helping people discover and explore their own creativity. Our mission is to provide the world with simple and effective processes and techniques that encourage people to try their hand at telling stories, and to help all writers become better at their craft.

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A Case of Identity (A Study in Storytelling #3)

How can you adapt a classic Sherlock Holmes mystery into your own adventure?

A Case of Identity (A Study in Storytelling #3) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!

Read the original story, included here. Then  with clear step-by-step instructions, you can:

  • Determine the goals and stakes of your Sherlockian adaptation
  • Work out the beginning, middle, and end of your version of the mystery
  • Know the locations, characters, and other elements you need to create

A Case of Identity is volume 3 of the A Study in Storytelling series. It was designed to work with ReadWriteRoll, but is system-agnostic and can be used alone.

Go to DriveThruRPG and click on Full-size Preview to read the first few pages for free!