Story Structure for Writers and Roleplayers

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Tell better stories using your favorite tabletop roleplaying game!

We all know that stories need a beginning, a middle, and an end. Hero goes on quest, hero faces obstacles, hero completes quest. Lovers fall in love, antagonist keeps lovers apart, lovers end up together. Things beyond the protagonist’s control change, the protagonist faces adversity, the protagonist learns to adapt and achieves greatness. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those structures are versatile and continue to work.

This book will help you to leverage basic story structure and use it to your advantage. You’ll be able to say what you want while keeping your audience engaged. The three-act structure and its variations will be discussed in detail, along ways this structure can be expanded beyond a single story and into a series or campaign. In the end, you’ll have new tools in your storytelling toolbox, along with the knowledge of how and when to use them in your own creative works.

Download your copy now!

Story Design: The Chase

STORY DESIGN CHASEHave you ever wanted more story in your roleplaying game stories?

What you’re about to read isn’t a story unto itself. It’s not a finely polished tabletop roleplaying game adventure. It’s a template for a particular kind of story. It goes over the three-act structure for that plot type, and covers what has to happen in the beginning, the middle, and the end. It explains the sorts of things that you need to prepare before you start developing the story, and the things that you need to craft and develop after you’ve got the blueprint for your specific story put together. This book is designed to help you plan how to tell a chase story effectively, with the least amount of work possible. Because it’s all about story, it is system-agnostic and useable with any genre or setting.

While this is a complete book unto itself, it’s also based on concepts explored in Story Structure for Writers and Roleplayers, also published by Dancing Light Press.  It’s a big book that goes into greater detail on how to get the most out of the three-act structure, as well as developing a three-phase series (campaign, if you prefer) with a clear beginning, middle, and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster, get treasure, repeat (not that there’s anything wrong with that), it is worth looking into.

Download your copy now!

 

Character Design: Lover, Player, Sidekick

CHARACTER DESIGN LOVERA RESOURCE FOR BETTER ROLEPLAYING

There are scores of sourcebooks providing classes, templates, and models for characters based on the categories of powers and abilities they possess. But what about personalities? This booklet provides archetypes for three common sets of character motivations, values, and interactions. They are broad and adaptable, and intended to help guide you in determining how your own character might behave. Each archetype is intended to provide you with ideas on how to better roleplay your character.

Within this supplement you’ll find a Protagonist archetype, the Lover, meant for player characters; an Antagonist archetype, the Player, designed for villains; and a Supporting Character archetype, the Sidekick, for use with other types of non-player characters.

This is an excerpt from Building Characters for Writers and Roleplayers, usable with any game system or any sort of fiction. The full book contains additional information on creating detailed character back stories, determining character goals, and crafting a well-rounded character personality that’s entertaining and fun to play.

If you find this booklet useful, at the end you’ll find a link to download the full version of Building Characters for 20% off!

Download your FREE copy now!

 

Character Design: Monarch, Tyrant, Voice of Reason

ACHARACTER DESIGN MONARCH RESOURCE FOR BETTER ROLEPLAYING

There are scores of sourcebooks providing classes, templates, and models for characters based on the categories of powers and abilities they possess. But what about personalities? This booklet provides archetypes for three common sets of character motivations, values, and interactions. They are broad and adaptable, and intended to help guide you in determining how your own character might behave. Each archetype is intended to provide you with ideas on how to better roleplay your character.

Within this supplement you’ll find a Protagonist archetype, the Monarch, meant for player characters; an Antagonist archetype, the Tyrant, designed for villains; and a Supporting Character archetype, the Voice of Reason, for use with other types of non-player characters.

This is an excerpt from Building Characters for Writers and Roleplayers, usable with any game system or any sort of fiction. The full book contains additional information on creating detailed character back stories, determining character goals, and crafting a well-rounded character personality that’s entertaining and fun to play.

If you find this booklet useful, at the end you’ll find a link to download the full version of Building Characters for 20% off!

Download your FREE copy now!

 

Character Design: Loner, Schemer, Resource

CHARACTER DESIGN LONERA RESOURCE FOR BETTER ROLEPLAYING

There are scores of sourcebooks providing classes, templates, and models for characters based on the categories of powers and abilities they possess. But what about personalities? This booklet provides archetypes for three common sets of character motivations, values, and interactions. They are broad and adaptable, and intended to help guide you in determining how your own character might behave. Each archetype is intended to provide you with ideas on how to better roleplay your character.

Within this supplement you’ll find a Protagonist archetype, the Loner, meant for player characters; an Antagonist archetype, the Schemer, designed for villains; and a Supporting Character archetype, the Resource, for use with other types of non-player characters.

This is an excerpt from Building Characters for Writers and Roleplayers, usable with any game system or any sort of fiction. The full book contains additional information on creating detailed character back stories, determining character goals, and crafting a well-rounded character personality that’s entertaining and fun to play.

If you find this booklet useful, at the end you’ll find a link to download the full version of Building Characters for 20% off!

Download your FREE copy now!

 

Character Design: Sage, Judge, Skeptic

CHARACTER DESIGN SAGEA RESOURCE FOR BETTER ROLEPLAYING

There are scores of sourcebooks providing classes, templates, and models for characters based on the categories of powers and abilities they possess. But what about personalities? This booklet provides archetypes for three common sets of character motivations, values, and interactions. They are broad and adaptable, and intended to help guide you in determining how your own character might behave. Each archetype is intended to provide you with ideas on how to better roleplay your character.

Within this supplement you’ll find a Protagonist archetype, the Sage, meant for player characters; an Antagonist archetype, the Judge, designed for villains; and a Supporting Character archetype, the Skeptic, for use with other types of non-player characters.

This is an excerpt from Building Characters for Writers and Roleplayers, usable with any game system or any sort of fiction. The full book contains additional information on creating detailed character back stories, determining character goals, and crafting a well-rounded character personality that’s entertaining and fun to play.

If you find this booklet useful, at the end you’ll find a link to download the full version of Building Characters for 20% off!

Download your FREE copy now!

Character Design: Leader, Mastermind, Mentor

CHARACTER DESIGN LEADERA RESOURCE FOR BETTER ROLEPLAYING

There are scores of sourcebooks providing classes, templates, and models for characters based on the categories of powers and abilities they possess. But what about personalities? This booklet provides archetypes for three common sets of character motivations, values, and interactions. They are broad and adaptable, and intended to help guide you in determining how your own character might behave. Each archetype is intended to provide you with ideas on how to better roleplay your character.

Within this supplement you’ll find a Protagonist archetype, the Leader, meant for player characters; an Antagonist archetype, the Mastermind, designed for villains; and a Supporting Character archetype, the Mentor, for use with other types of non-player characters.

This is an excerpt from Building Characters for Writers and Roleplayers, usable with any game system or any sort of fiction. The full book contains additional information on creating detailed character back stories, determining character goals, and crafting a well-rounded character personality that’s entertaining and fun to play.

If you find this booklet useful, at the end you’ll find a link to download the full version of Building Characters for 20% off!

Download your FREE copy now!

 

Story Design: The Search

STORY DESIGN SEARCHHave you ever wanted more story in your roleplaying game stories?

What you’re about to read isn’t a story unto itself. It’s not a finely polished tabletop roleplaying game adventure. It’s a template for a particular kind of story. It goes over the three-act structure for that plot type, and covers what has to happen in the beginning, the middle, and the end. It explains the sorts of things that you need to prepare before you start developing the story, and the things that you need to craft and develop after you’ve got the blueprint for your specific story put together. This book is designed to help you plan how to tell a search story effectively, with the least amount of work possible. Because it’s all about story, it is system-agnostic and useable with any genre or setting.

While this is a complete book unto itself, it’s also an excerpt from Story Structure for Writers and Roleplayers, also published by Dancing Light Press.  It’s a big book that goes into greater detail on how to get the most out of the three-act structure, as well as developing a three-phase series (campaign, if you prefer) with a clear beginning, middle, and end. This is only one type of story that’s included in that book. There are a total of 20: the breakout, the change, the chase, the coming of age, the curse, the dark horse, the decline and fall, the duel, the journey, the mystery, the obsession, the payback, the rags-to-riches, the rescue, the revelation, the romance, the sacrifice, the search, the seduction, and the taboo. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster, get treasure, repeat (not that there’s anything wrong with that), it is worth looking into.

Download your copy now!

Character Design: Innocent, Drifter, Hindrance

CHARACTER DESIGN INNOCENTA RESOURCE FOR BETTER ROLEPLAYING

There are scores of sourcebooks providing classes, templates, and models for characters based on the categories of powers and abilities they possess. But what about personalities? This booklet provides archetypes for three common sets of character motivations, values, and interactions. They are broad and adaptable, and intended to help guide you in determining how your own character might behave. Each archetype is intended to provide you with ideas on how to better roleplay your character.

Within this supplement you’ll find a Protagonist archetype, the Innocent, meant for player characters; an Antagonist archetype, the Drifter, designed for villains; and a Supporting Character archetype, the Hindrance, for use with other types of non-player characters.

This is an excerpt from Building Characters for Writers and Roleplayers, usable with any game system or any sort of fiction. The full book contains additional information on creating detailed character back stories, determining character goals, and crafting a well-rounded character personality that’s entertaining and fun to play.

If you find this booklet useful, at the end you’ll find a link to download the full version of Building Characters for 20% off!

Download your FREE copy now!

 

Character Design: Caregiver, Aggressor, Voice of Reason

CHARACTER DESIGN CAREGIVERA RESOURCE FOR BETTER ROLEPLAYING

There are scores of sourcebooks providing classes, templates, and models for characters based on the categories of powers and abilities they possess. But what about personalities? This booklet provides archetypes for three common sets of character motivations, values, and interactions. They are broad and adaptable, and intended to help guide you in determining how your own character might behave. Each archetype is intended to provide you with ideas on how to better roleplay your character.

Within this supplement you’ll find a Protagonist archetype, the Caregiver, meant for player characters; an Antagonist archetype, the Aggressor, designed for villains; and a Supporting Character archetype, the Voice of Emotion, for use with other types of non-player characters.

This is an excerpt from Building Characters for Writers and Roleplayers, usable with any game system or any sort of fiction. The full book contains additional information on creating detailed character back stories, determining character goals, and crafting a well-rounded character personality that’s entertaining and fun to play.

If you find this booklet useful, at the end you’ll find a link to download the full version of Building Characters for 20% off!

Download your copy for FREE now!